Driftwood

A Zelda-inspired adventure set in a Flooded post-apocalyptic world with a focus on Grapple hook mechanics. With the Grapple hook, small enemies can be pulled towards you or into the water while you are pulled toward bigger enemies and walls. Keys and bombs can be picked up and thrown at enemies, brittle walls, and locked doors. Made in 6 weeks half-time with an Inhouse Engine TGA2D.

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Programming

Jonas Krantz, Jesper Lundqvist,

Benjamin Mättö, Fredrik Sandberg,

Maximilian Malander

Level Design

Markus Norén, Marcus Tegerhult

Art

Sanna Friberg, Ellen Johnson,

Adam Nygren, Leon Savelind 

Animation

Edgars Kaulins, Carl Sjölander


  • Inhouse Game engine: TGA 2D
  • Tiled (As a Level Editor)
  • JSON (Writing Dialogue)
  • Paint.net (Making placeholder art)
  • SVN (Version Control)

Tools


- Level Designing four levels, one hub area, and a few optional areas together with my co-designer Marcus.

- Game Design, including player abilities and upgrades, metrics, enemies, obstacles, and general gameplay.

- Pipeline setup between Tiled and TGA 2D, making tools in Tiled to help with construction.

My Contribution

Team