A Zelda-inspired adventure set in a Flooded post-apocalyptic world with a focus on Grapple hook mechanics. With the Grapple hook, small enemies can be pulled towards you or into the water while you are pulled toward bigger enemies and walls. Keys and bombs can be picked up and thrown at enemies, brittle walls, and locked doors. Made in 6 weeks half-time with an Inhouse Engine TGA2D.