Harry Hopper

Super Mario-inspired platformer with Celeste-inspired movement set in a fairytale world with a focus on Ki-Sho-Ten-Ketsu level design with different mechanics to interact with on every level. Jump and dash your way through hedgehog-infested forests, bouncy mushroom caves and windy mountain tops for your epic final showdown with the big bad wolf to save your siblings. Made in 8 weeks half-time with an Inhouse Engine TGA2D.

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harry_hopper1
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Programming

Jonas Krantz, Jesper Lundqvist,

Fredrik Sandberg, Albin Engström,

Linus Eriksson

Level Design

Markus Norén, Niklas Olsson

Art

Fredrik Hägg, Lisa Löfgren,

Johan Jergner-Ekervik

Animation

Edgars Kaulins, Henrik Svensson-Dalgren


  • Inhouse Game engine: TGA 2D
  • Tiled (As a Level Editor)
  • JSON (Editing Game Data)
  • Paint.net (Making placeholder art)
  • SVN (Version Control)

Tools


- Level Designing eight levels together with my co-designer Niklas.

- Game Design, including player abilities, metrics, environmental mechanics, enemies, obstacles, and general gameplay.

- Pipeline setup between Tiled and TGA 2D, making tools in Tiled to help with construction.

My Contribution

Team