In 2023 worked for Coffee Stain Studios as a consultant on their Early Access game Satisfactory. Part of my job was propping and designing caves for exploration in the open world. I also designed and prototyped post-launch features, some of which ended up in 1.1.
I learned a lot from this project! I got to work in a larger team and with an active and passionate community. I got a lot more familiar with some of UE5's tools like the World Partitioning system, Foliage, and Mesh painting.
I also learned a lot about how nature works on this alien planet and also how it works on our own planet.
The way that nature can tell stories was something I hadn't thought much about before this and it is something that I take with me in all future projects.