Lucky 13

A coraline-inspired mobile puzzle game where you play as a child who gets their soul trapped in a doll. Drag your soul out from the doll and release it to slingshot yourself around obstacles and enemies to save other trapped souls and get out of the witch's house. Made in 6 weeks half-time in Unity.

Spelgrupp5_Lucky13_1
Spelgrupp5_Lucky13_5
Spelgrupp5_Lucky13_4
Spelgrupp5_Lucky13_3
Spelgrupp5_Lucky13_2

My Contribution


- Level Designing thirteen levels together with my co-designers Gabriel and Alexander.

- Game Design, including player abilities, metrics, enemies, and general gameplay.

- Setting up Unity prefabs to help with construction and puzzle creation

Tools

  • Unity (Game Engine)
  • SVN (Version Control)

Team

Programming

Lukas Lenander, Henrik Hedström,

Erik Nossborn, Brian Diep,

Mohamed Jawad

Level Design

Markus Norén, Gabriel Hector,

Alexander Sandén

Art

Lisa Löfgren, Sara Fjellstedt, Sam Frisk

Animation

Erik Billgren, Alfred Egnér