A coraline-inspired mobile puzzle game where you play as a child who gets their soul trapped in a doll. Drag your soul out from the doll and release it to slingshot yourself around obstacles and enemies to save other trapped souls and get out of the witch's house. Made in 6 weeks half-time in Unity.
- Level Designing thirteen levels together with my co-designers Gabriel and Alexander.
- Game Design, including player abilities, metrics, enemies, and general gameplay.