In 2023 worked for Coffee Stain Studios on their Early Access game Satisfactory. Part of my job was decorating the caves, which at this point used deprecated assets or were completely undecorated. Here are two of the caves I did which are live in the game right now.
Located between the Swamp and the Abyss Cliffs with many entrances and exits. The cave consists of two different chambers that are separated by a cracked wall (which can be opened with explosives). Both chambers are quite open with a lot of nature spilling in from the surrounding biomes.
Located on a cliff side in the Western dunes. Small self-contained cave with only one entrance/exit. Inside there is a jumping puzzle where the player follows mushrooms to find a purple power slug pickup. The cave lies in a very foliage-dense area which led to limitations on how much foliage was allowed inside for performance reasons.
I learned a lot from this project! I got a lot more familiar with some of UE5's tools like the World Partitioning system, Foliage, and Mesh painting.
I also learned a lot about how nature works on this alien planet and also how it works on our own planet.
The way that nature can tell stories was something I hadn't thought much about before this and it is something that I take with me in all future projects.