Diablo-inspired Hack&Slash set in an Aztek-influenced world with a focus on Blood Sacrifice and using your health as a resource. Enemies include Bats, Leeches, and other Bloodsuckers. Defeat the Bloated King to bring back the Dawn. Made in 13 weeks half-time with an Inhouse Engine.
- Level Designing three levels together with my co-designer Alice.
- Game Design, including player abilities and metrics, enemies, obstacles, and a boss fight.
- Prototype Building in Unreal while the Game engine was being developed.
- Project Co-ordinator, doing administrative work for the team, holding meetings, a few presentations, and official communication outside the team.