Spite: Blood Sun

Diablo-inspired Hack&Slash set in an Aztek-influenced world with a focus on Blood Sacrifice and using your health as a resource. Enemies include Bats, Leeches, and other Bloodsuckers. Defeat the Bloated King to bring back the Dawn. Made in 13 weeks half-time with an Inhouse Engine.

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SpiteBloodSun

My Contribution


- Level Designing three levels together with my co-designer Alice.

- Game Design, including player abilities and metrics, enemies, obstacles, and a boss fight.

- Prototype Building in Unreal while the Game engine was being developed.

- Project Co-ordinator, doing administrative work for the team, holding meetings, a few presentations, and official communication outside the team.

Tools

  • Inhouse Game engine: Snödroppe
  • Unity (As a Level Editor)
  • Maya (Cleaning up Navmeshes)
  • Microsoft Teams (Communication)
  • Microsoft Planner (SCRUM)
  • SVN (Version Control)
  • Unreal Engine (Prototyping)

Team

Programming

Anna Göransson, Fredrik Sandberg,

Charlie Berner, Martin Andersson,

Alex Möller, Ricky Chau

Level Design

Markus Norén, Alice Persson

Art

Anton Sjöholm, Astrid Åkesson,

Mons Finn Bergman, Lisa Lövgren

Animation

Elin Carlsson, Lisa Fors, Felicia Svensson

Technical Art

Kristian Toro, Kevin Osgyan