A Long Walk

Stretch your little robot legs to reach new heights, help your friends and explore a colorful landscape.

Made in 13 weeks half-time with an Inhouse Engine.

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My Contribution

- Level Designing six levels and a hub world together with my co-designer Alice.

- Game Design, including player abilities and metrics, enemies, obstacles, and a boss fight.

- Prototype Building in Unreal while the Game engine was being developed.

- Project Co-ordinator, doing administrative work for the team, holding meetings, a few presentations, and official communication outside the team.

Tools

  • Inhouse Game engine: Snödroppe
  • Unity (As a Level Editor)
  • Maya (Cleaning up Navmeshes)
  • Microsoft Teams (Communication)
  • Microsoft Planner (SCRUM)
  • SVN (Version Control)
  • Unreal Engine (Prototyping)

Team

Programming

Anna Göransson, Fredrik Sandberg,

Charlie Berner, Martin Andersson,

Alex Möller, Ricky Chau

Level Design

Markus Norén, Alice Persson

Art

Anton Sjöholm, Astrid Åkesson,

Mons Finn Bergman, Lisa Lövgren

Animation

Elin Carlsson, Lisa Fors, Felicia Svensson

Technical Art

Kristian Toro, Kevin Osgyan