Spite: Blood Sun

Stranded in a frigid alien wasteland equipped with only a flare gun, you must traverse ancient ruins, befriend giant cattle and solve puzzles in order to reach the summit and get rescued. Made in 14 weeks half-time with an Inhouse Engine.

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My Contribution

- Level Designing two levels together with my co-designer Alice.

- Game Design, including player abilities and metrics, enemies, obstacles and friendly buffalos.

- Prototype Building in Unreal while the Game engine was being developed.

- Project Co-ordinator, doing administrative work for the team, holding meetings, a few presentations, and official communication outside the team.

Tools

  • Inhouse Game engine: Snödroppe
  • Unity (As a Level Editor)
  • Maya
  • Microsoft Teams (Communication)
  • Microsoft Planner (SCRUM)
  • SVN (Version Control)
  • Unreal Engine (Prototyping)

Team

Programming

Anna Göransson, Fredrik Sandberg,

Charlie Berner, Martin Andersson,

Alex Möller, Ricky Chau

Level Design

Markus Norén, Alice Persson

Art

Anton Sjöholm, Astrid Åkesson,

Mons Finn Bergman, Lisa Lövgren

Animation

Elin Carlsson, Lisa Fors, Felicia Svensson

Technical Art

Kristian Toro, Kevin Osgyan