Stranded in a frigid alien wasteland equipped with only a flare gun, you must traverse ancient ruins, befriend giant cattle and solve puzzles in order to reach the summit and get rescued. Made in 14 weeks half-time with an Inhouse Engine.
My Contribution
- Level Designing two levels together with my co-designer Alice.
- Game Design, including player abilities and metrics, enemies, obstacles and friendly buffalos.
- Prototype Building in Unreal while the Game engine was being developed.
- Project Co-ordinator, doing administrative work for the team, holding meetings, a few presentations, and official communication outside the team.